![]() ![]() Marie Rose doesn’t have range but she hits hard for a short girl. In fact, there are DoA 5 leftovers like Marie Kondo Rose and Honoka who are just shoved into the absurd DoA plot in a lazy fashion. I’m sure they’ll see tournament play, but they’re MvC Infinite functions instead of actual characters players can hang onto. Or Raidou I didn’t know the latter was the last boss in the first game until DOA6 brought it up. Nobody cares about newcomer Mexican-American Diego. In short, she’s going to be a mainstay in the series and its volleyball-focused spin-off, I guaran-damn-tee it. She has sparks coming out of her hands to shock opponents, has graceful Pencak Silat moves that are tricky to counter when up-close, and has that great mix of arrogance and cold-heartedness that doesn’t reflect her loli blue-haired Hatsune Miku-esque look. She’s an evil scientist hammed up to perfection and she’d damn well twirl a moustache if she had one. Lightning CrashesĭOA 6’s new character additions are led by a standout: the blue-haired NiCO. ![]() ![]() Talk about making a great first impression it’s like bringing a seemingly nice neighbourhood girl to your parents before they find out a few years later that she’s a renowned gravure idol veteran. When you play this from the get-go, you have mainstays like Kasumi and Leifang in their pretty decent and practical-for-fighting clothes. The sex appeal and jiggle is there for long-time fans, but it’s hidden under a wave of grinding needed for costume-unlocking. However, it isn’t as all-out as how Dead or Alive 2, 3, and 4 were in terms of upping the scale and showcasing awesome skin/body/ragdoll tech. At the same time, the destructible environments and extra stage transitions (leading to big damage inflicted to the poor opponent) are still prevalent and makes the spectacle all the more pleasing to the eyes. It’s also aesthetically flashy with its physics, sweat and dirt detail, and the rest of its glossy aesthetics. The game is accessible thanks to its 5-button system (Punch, Kick, Throw, Hold/Parry, and Special that’s it). Kudos to Team Ninja for making this one of the friendlier fighting game titles to pick up for this year. However, the core game still retains what made it popular in the first place, and that means little changes to an already-established framework. ![]() DOA 6 kinda has some noteworthy changes in its super-fast counter-heavy 3D fighting gameplay, specifically its 4-way hold system which opens up lots of ways to counter specific moves. This wouldn’t be so much of an issue if the game was leaps and bounds from part 5, which had a solid tweak in its fighting and guest characters like Mai from King of Fighters and Sarah from Virtua Fighter. Hope it was worth it, especially since their recent stunt may not earn them a main stage presence in this year’s EVO (and future ones too). Just when they’re about to change their ways with a dressed-up Kasumi with dirt on her face, they basically went back to their old ways with the game’s improved “natural motion” and DLC costumes that leave little to the polygonal imagination. Trust Koei Tecmo and Team Ninja to pull a bait-and-switch on the Western media. Genre: 3D Fighting Game With Unlockable Fan Service & “Natural Motion” ![]()
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